![]() In every other game, the hero would know how to free her. Here's an example for his doltish nature: On Cygnus Alpha, he meets Dolores from the resistence. But that's just what makes him so likable as a character, it's very nice to accompany him through the story. He is timid and sometimes even a little doltish. ![]() Feeble certainly isn't an enthusiastic character - at least during most parts of the game. Later, he gets into the state's grinding machine himself, he is sent to a 'corrective facility', joins a rebel group there - very reluctantly, however, not very enthusiastic. The purely factual question of being an informer doesn't have anything to do with cultural imprint - he is one, even if it's understandable how he got there. Feeble changes his mind later on, once he gets a look 'behind the scenes', for example on the prison planet Cygnus Alpha. Growing up in such a society, you believe in it. This government has been there for generations. At the beginning of the game, he just doesn't know better. I wouldn't call him a spineless informer. Just to be able to change his clothes in a phone booth. Later, he doesn't just destroy the relationship of two people, but also causes at least one of them to be executed - because, as mentioned, being sad is outlawed. He accuses a freighter pilot of carrying illegal propaganda material, just to get his landing permit. ![]() To put it as bluntly as possible: Feeble is a spineless informer who (literally) destroys more than one life in the game's first act. There are also many controllers and robots who punish any disturbance with immediate termination. The 'guilty' person talks to a computer console which then forwards the confession to the responsible department of the administration. In this society, it is common to confess to such things. This goes as far as Feeble being overwhelmed by guilt after kicking a vending machine (which had taken his money without giving anything back). That is why Feeble is also convinced that the methods used by the state are right and he actively supports them. You have to understand, though, that in this society, all of this is quite normal and so (in the best of human traditions) the citizens consider it normal, because, well, you get used to everything in the end. For example, the citizens are not allowed to show any grief, because Omnibrain interprets that as criticism towards the system. Omnibrain even supervises people's thoughts and there are strict rules what's allowed to be thought. The whole world is reminiscient of George Orwell's Nineteen Eighty-Four. What we should add, though, is that the society he's living in is quite obviously a totalitarian one: A 'big brother' called Omnibrain controls, monitors and generally scares people into obedience. And he's actually quite satisfied with his existence. Basically, however, he's a very harmless bluecollar worker. It's his job to create crop circles to scare the people on class B planets (one of them being our earth) out of their wit. That's true - but we should start by quickly introducing the basic plot: Feeble is a very average alien being - he just wants to get through life with as few problems as possible. Just that the humour in Feeble is a little more profound than in the Simon games - which were focused much more on slapstick. The games have at least one thing in common: You're supposed to laugh. I'm most familiar with the first two Simon games and I was very curious whether Simon Woodroffe could produce an equally compelling Sci-Fi world. Under the name of Horrorsoft, the same people also produced such popular games as Elvira - Mistress of the Dark or Waxworks. The Feeble Files, the German version being called Floyd (which is the version we'll refer to at some points in the course of this review), was developed by Adventuresoft, which is primarily known for the Simon the Sorcerer games. Views: 29368 Screenshots Review by Mr Creosote, Anchantia () Alternate Titles: Floyd: Es gibt noch Helden
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